Especially art and writing wise.Īlso, applications will be open at some point soon, so if you were wanting to join the team as an artist or writer, be on the lookout for that! The reasoning is mostly due to the size of the team and the amount of work we can reasonably put into the game without it being too much. We’re still in early development for his route, but we know what it’s going to be and all that jazz Instead of trying to get every character done for an area, we’re only laser-focusing on one character’s route per update.Īs for who we’re starting with, well, we’re somewhat going back to our routes and we’ll be releasing Snatcher first! Going forward, we’re scaling back the sizes of our updates for each build. Hey there, me and the team have said that we have a plan for ADiT going forward, but the thing is that we never actually told you The Plan (Trademark, patent pending). Hello, everyone! Here’s an update, the following section written by the team’s composer, which has been announced on Discord.
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